Design Details

372: Saving People from Themselves

Episode Summary

This week, we brainstorm design patterns that help save people from themselves. From stopping the spread of misinformation, to saving eardrums, to screening spoilers, these design ideas are often clever and non-obvious. In the Sidebar, we discuss why radio and checkbox inputs are the way they are, and how to use them well in your designs.

Episode Notes

This week, we brainstorm design patterns that help save people from themselves. From stopping the spread of misinformation, to saving eardrums, to screening spoilers, these design ideas are often clever and non-obvious. In the Sidebar, we discuss why radio and checkbox inputs are the way they are, and how to use them well in your designs.

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The Sidebar:

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In this week's Sidebar, we discuss why radio and checkbox inputs are different, and how to think about designing patterns to make form fields obvious to your users.

Follow up:

Main topic:

Divya Tak asked on Twitter: Not sure if this has already been tackled, but what are things that you do to "save the users from themselves" along the lines of @gamemakerstk's video for same thing for game design.

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And that's the way it is!